Quake 1 free download full version
Quake sprouts two horns and heralds a new era in 3D gaming. Quake is an all-out first-person splatterfest where you explore dark worlds, find keys, open doors and kill everything that moves.
Quake Free Download - the first game marking the beginning the popular Gothic first-person shooter series Quake. Get the full game with a direct link for PC! This is the first person shooter game based on a very interesting fourth series of Quake. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using letal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers. What do you think of this game? Please rate it below on a scale of 1 to 10, where 1 is the lowest and 10 is the highest score.
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There are no wet footprints or such as in Duke Nukem 3D , but Quake adds the type of effects that add atmosphere without being obtrusive. For instance, when you are underwater, your vision gets somewhat wavy and discolored. In addition, it has the best dynamic lighting I have ever seen in a game.
When it comes down to potential, this game has plenty. Unfortunately, however, there are a few parts of the game that seem exactly that -- potentially good, but not stellar.
Monsters and wall textures, while nice from a distance, are pixelated at close range, particularly in the knights. In addition, although each of the 4 episodes maintains its own individual graphical theme and setting, I found that by the end of an episode, I was hoping for more colors and variation in the levels, something that even Doom and definitely Dark Forces did somewhat better.
However, I found that most of these factors only were obvious when I was not involved -- when I was looking at a snapshot, playing at a low difficulty level, or otherwise uninterested.
The absorption of the game prevents the player from noticing the flaws as much. Some of the monsters are spooky, but others are truly frightening. Simple soldiers and rotfish are mere cannon fodder, but when the first fiend leaps out of the shadows towards you, hooked arms tearing at your throat, believe me -- you'll be scared. In Quake , id Software provides a pretty good range of enemies, the more ferocious of which are very difficult to keep off of your face with any weapon.
Each of the bigger monsters has its own fear factor. Ogres throw grenades at a distance and swing a massive chainsaw at close range. Shamblers shoot lightning really! Spawn are amorphous slime creatures that bounce around the walls until they land on you, and when you finally kill them, they explode, usually taking a good part of you with them. When it comes to variety, Quake's got it.
However, one thing Quake has too much of is enemy weaknesses. Once you get over the initial shock, many of the monsters can be defeated through simple evasion tactics. Larger monsters often stop when they cannot get through a door, making themselves good targets as long as you keep moving. Each monster has its own weaknesses, and in some cases, they are just too big. One of the worst is the Vore, which is a mean-looking spider-human creature that shoots homing missiles!
Sounds pretty scary, huh? Well it is, until you get used to it. Although its scream and look may be fearsome, with a little practice, they are a very minimal threat. In fact, I think that I have been killed by them less that any other creature, and they are supposed to be one of the most ferocious ones! What Quake does lack in quality, however, it makes up in quantity.
Where several of one monster would not be too bad if taken properly, when several types of enemies attack together, you often find yourself switching weapons like a metronome and firing while running backwards until your back is to the wall. Some say it's an elephant. I tell them, it's a shark, riding on the back of an elephant, just trampling and eating everything in its way. Quite frankly, this concept in design leads to some really tight scrapes.
If you want to know what I mean, check out the final elevator on the last level of the second episode in nightmare mode. Just when you think no more creatures could come raining down from the ceiling to cooperate in your destruction, you hear the ominous ringing of a nailgun trap, which, because the elevator has no walls, sprays a flurry of nails in to add to the cacophony. Finally, when the elevator stops and you run out for mercy, you practically bump into two of the fearsome vore, which you have never seen until then.
The whole sequence of terror was so gripping that I repeated it three or four times in a row just for the adrenaline rush, something this game does pack. One final word on the computer AI -- this game was made for deathmatch. Although I found the single-player game entertaining, I felt that the real value of the game is in its multiplayer aspects. Not only is there a wonderful amount of customization that can be done, but the levels and weapons are well configured for DM.
In the heat of battle, you start to forget AI, graphics, and interfaces, and you revert to your basic survival instincts -- kill or be killed.
This game has by far the best deathmatching that I have ever seen in a game of its type, so any flaws in the AI were soon forgotten. Not bad; about the same as Doom , Hexen , or any other id game. The only gripe I had about this was the fact that I could not enter some characters. Although this is a picky gripe, I hope that we are given a little more freedom in the future. You name it, you've got it. Quake provides two ways to customize your gaming experience, the menu and the command line.
While most superficial changes can be performed from the game menu, the drop-down command prompt allows the user to do just about anything. You can enter cheat codes, redefine keys or sequences thereof, run scripts, and a variety of other actions.
Although the hands-on customization that is usually done at the command prompt may be undesirable to some, I felt that it gave me a very good hands-on interface to all game settings and I hope that this kind of 'option' is provided in future games. According to the specifications, a Pentium is required, and I would recommend one with a speed in the three-digit range. In addition, the use of SciTech's shareware Display Doctor, which will give you more resolution levels and faster video, is highly recommended.
Quake is fun. Quake is cool. Quake is the best game of its type I have ever seen. Quake won't let me sleep at night. However, Quake could be better. As I played it, I couldn't help but think, 'Wow, imagine what this place will look like when they are done!
Quake is more than the Doom III that some people have labeled it to be. However, it is also not the leap ahead that Doom was to Castle Wolfenstein. It just promises that there will be such a leap. Quake provides a wide array of features and capabilities, and if id decides to give its next game tentatively called Quake II the kind of polish that can be seen in Dark Forces , it will be that quantum leap ahead of Doom.
However, I cannot rate it as "truly revolutionary," simply "very cool. I give Quake a 91, because while it deserves a permanent place on my shelf, it is just not quite the breathtaking powerhouse that we were promised.
While the many features Internet multiplay, good configuration, true 3D, etc. Just you wait and see. Browse games Game Portals.
Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
View all 16 Quake Screenshots. Game review Downloads Screenshots Overall rating: 8. Plot None as yet "Plot? Monsters In tune with the gothic surrounds. Weapons Not an awful lot of information on the armaments as yet; just that the main weapon will be a hammer of sorts to squish opponents heads. Graphics The screenshots say it all really. Sound Quake will support 3D surround sound and may have soundtracks by that legendary punk band. Multi-player Here's the crunch.
Keywords here: phone bill, dead social life, sad, UberFragMeister, and, of course, "spooge". Editing Quake will be fully customisable.
Sound effects So far, so Doom, you may be mumbling to your mummy. Having your Quake Gareth's opinion Slick, you say? Paul Dittafs opinion I'm going to get mailed dog shit for this but what the hell. John's opinion Bloody hell Quake Add-ons The Dark Hour Despite a nice windows 95 front end - bearded General-type details Cplot' to grizzled marine type while spinny 3D logo spins and explodes in the background - The Dark Hour is unreservedly pants. Aftershock This is much better, aftershock presents much more value for your readies - 80 deathmatch arenas and 15 new single-player levels, all designed and artworked by Good People Who Know What They Are Doing.
Basically, this is supreme. This is completely brilliant. We recommend this. Overall rating: 9. Eat Nails! Duke Who? ProTips: Approach any box with a red radiation symbol on it with caution; shoot these enough times and they explode. When you are up high and enemies are below you, do a little rain dance with the grenade gun. Grenades will bounce around and decimate anything in the room.
Move slowly through the corridors--chances are you'll come across a damaging booby trap. Grenade and rocket launchers send zombies back to the grave for good; other weapons knock them down only temporarily. Overall rating: Sound Foundations Enter FireTeam, a new multiplayer game from Multitude that's based on the concept of "collaborative play. The Latency Factor Live speech, trigger-happy action, player arenas FireTeam Spirit For anyone who's looking for more than just a random online fragfest, Fire-Team's blend of shooter action and player interaction could be just the right combination.
It was designed from the ground up as a client to server environment, allowing people to jump into hosted games at their leisure without interfering with every other connected player. The advantages of having a central server to call the shots from are obvious, allowing more control over the game, smoother gameplay and the ability to bridge different networks together.
The level themes, either dank dungeons or high-tech military stations, are fairly conventional, and the weapons lack the creative touches seen in Duke 3D. Grab the game and its mission packs from here dk. Toggle navigation. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses.
Quake Item Preview. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Publication date Please note: This Web-Based emulation of Quake is extremely slow; the game is not playable at this speed although manipulating the settings for a lower resolution and reduced complexity will increase speed nominally.
This item is included for historical reasons only and will hopefully one day be more playable. Reviewer: Amadeus - favorite favorite favorite favorite favorite - July 1, Subject: The golden era Like its predecessor, Quake represented a paradigm shifter in multiple aspects.
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